Augmented Vertex Block Descent (Giles, Diaz & Yuksel, SIGGRAPH 2025), simulated entirely on your GPU in the browser: collision, graph colouring and the solve.
Drag blocks to pull them · Space fires a cannonball · drag elsewhere to orbit, scroll to zoom
Drag blocks to pull them · the ball button fires a cannonball · drag elsewhere to orbit, pinch to zoom
This browser doesn't support WebGPU, so only the small scenes run, on the CPU. For the GPU scenes use a recent Chrome or Edge, or Safari 26 or later.
Scenes after the paper's figures. Reference solver ported from the authors' avbd-demo3d (MIT). Rendering with three.js. Notices