AVBD on WebGPU

Augmented Vertex Block Descent (Giles, Diaz & Yuksel, SIGGRAPH 2025), simulated entirely on your GPU in the browser: collision, graph colouring and the solve.

Drag blocks to pull them · Space fires a cannonball · drag elsewhere to orbit, scroll to zoom

Drag blocks to pull them · the ball button fires a cannonball · drag elsewhere to orbit, pinch to zoom

Scenes after the paper's figures. Reference solver ported from the authors' avbd-demo3d (MIT). Rendering with three.js. Notices

Space fire a cannonball  ·  drag a block to pull it